Wet Sand News #9


Ahoy, pirates! The biting winter winds have brought news and we are ready to share it with you.

A lot has passed since the last developer diary, so we'll try not to miss anything. There will be a lot of text and a lot of images, so let's go!

Let's start with the sad part - we have reduced the number of artists. This happened for a variety of reasons. Now we are coping with fewer workers. We assure you that this situation will not affect the timing or quality of images in the game, because most of them are already ready.

And then there's the good stuff!

Have you ever been worried about not getting things done in time? We sometimes feel like we're behind schedule, but if you look at the time spent on the previous chapters, everything falls into place. Chapter 3 is being done quickly, despite the larger volume.

Even the tests have already started! Yes, preliminary, but the text is already "felt". The story turned out to be interesting and even multifaceted. It is expected that with full coverage of all the content (we remind you that there will be optional tasks in the chapter) the passage will take you about 6 hours of quite intense story!

Since the game is in development, we are changing some things from past chapters. One of the edits will be a simplification in the gallery - the titles will change to a numbers. This way it will be easier to understand what is not yet open and ask questions to us or other players.

And let's move smoothly to the images. Perhaps some of them have already been shown, but there is something new.

Maps

Remember the island map from chapter two? We enjoyed drawing one of those and will have two more in chapter three.


One of the side quests will have a story related to a specific city. We don't want to reveal all the maps, so it's enough to know that a mini-game will be connected with this place.

The story expands and you can finally see the map of the game world. By the icons you can understand that there will be several cities waiting for you with the possibility to visit them in side quests. In the third chapter there will be two such cities, but in the following chapters their number will increase.

Backgrounds

That's how we thought - we will make a lot of backgrounds inside the ship in the first chapter, and then they will be less. NO. Only after a while we realized that we were making an adventure game, and this implies frequent changes of locations. In this chapter, there turned out to be quite a lot of them too.


The place looks like a library. Fabian won't be here alone. Who on the crew might like to read? Besides Phil, of course...

This background is still in the works, but you can already understand what the mood will be. We tried to balance between bright, warm art and gloomy ones.

Artworks

While writing a story, you should always have an understanding in your head of how many images you will get from the written scenes. But sometimes it is very hard and at the stage of testing there is a feeling that here it was necessary to have a separate art, and here it is more. So, the boundary of adequacy is smoothly erased and you want to illustrate almost every word. Unfortunately, this is impossible. But we make sure that the most important points are shown.


Another blonde on the ship!? Ms. Brown has a rival. Or not on the ship?

In any good story there is room for something cozy and warm. If you've built the right relationship, that "warmth" will be the hug of sweet Benno.

We so enjoy showing you scrappy artwork without telling you what follows what and in what exact situation it will be shown! It's not cheating, it's just a flirtation to make you feel genuine feelings during the walkthrough. But always remember that any news, is potential spoilers.

A couple words about the animations - there will be 6 of them in the past chapters and 6 in the third, they are marvelous and enhance the game in an incredible way! The animator is a wizard.

Ah, we almost forgot! In this chapter we decided to try such a thing as horizontal art, aka "long", multi-screen art. Again, we won't say why or how it will happen, but we can share a sketch.


Thank you so much for your interest! We are incredibly happy with every comment and warm feedback. We read everything, send you rays of goodwill and discuss it in the team. You, dear players, are our greatest value!

The next diary will be published after the New Year, and then it will be just a short walk to the release ;)

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